
using UnityEngine;

/// <summary>
/// 地图
/// </summary>
[CreateAssetMenu()]
public class MapData : ScriptableObject
{
    /// <summary>
    /// 获得的星星数量
    /// -1：未解锁
    /// </summary>
    public int starCount = -1;
    /// <summary>
    /// 关卡
    /// </summary>
    public LevelData[] levelData = new LevelData[5];
    /// <summary>
    /// 是否通关
    /// </summary>
    public bool completed = false;
}